![]() Dragon Quest, Asano games and a lot of the retro/revival projects are much more popular on Nintendo hardware and would be really underappreciated being exclusive to Sony hardware and they would just all rot on the vine. Spending all that just to buy Final Fantasy would be insane and that's the only thing they'd be getting too. Studios like that are in their price range and what they can realistically get their hands on. Look at the studios they've been acquiring: Insomnia, Bluepoint, Bungie. Microsoft can make these huge purchases without breaking a sweat. It's like comparing a goldfish to a shark. People see Microsoft buying Activision-Blizzard and Bethesda and go "well of course Sony will buy Square Enix" not releasing the absolutely massive size difference between Sony and Microsoft. Sony buying square enix is just some fanboy wet dream, not happening. I think, in the unlikely event that Sony buys SE, Sony’s going to be pretty hands-off and SE is going to steer their ship pretty independently. ![]() That would have been a boneheaded, Ballmer-esque “buy Nokia to try to prop up Windows Phone”-style move. It’s the same reason Sony Music has long published their anime tie-in games on Nintendo platforms, and the same reason Microsoft wouldn’t have spent $70B on Activision just to make all their games exclusive to Xbox (and thus destroying a lot of the value of what they just bought). Especially when one of those “other consoles” has been hugely successful and is dominating a geographic market Sony seems to be doing less than stellar in. It isn’t always about buying up exclusives. Something that’s missed in a lot of these discussions is that part of the reason Sony might be motivated to buy a publisher like SE is to open up a revenue stream on other consoles (read: Switch). ![]() Click to expand.They’re continuing to “let” Bungie release games on Xbox. ![]()
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